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Manovan Marrowsteel

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PostSubject: Re: Blizzcon Discussion Thread   Fri Aug 21, 2009 8:01 pm

Guild advancement system:

Players can level up their guilds to access new fun stuff. Players can contribute to the guild advancement through stuff like daily quests, raids etc. Get access to new perks. Guild talent tree (can get access to cheaper repairs etc).

MASS RESSURECTION!
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Siheld

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PostSubject: Re: Blizzcon Discussion Thread   Fri Aug 21, 2009 8:03 pm

OMGOMG

FINALLY HYJAL!
FINALLY AN UNDERWATER ZONE!
FINAL...

*faints*


for lore-ners like me:
http://www.worldofwarcraft.com/cataclysm/features/lore.html

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munechi



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PostSubject: Re: Blizzcon Discussion Thread   Fri Aug 21, 2009 8:06 pm

Manovan Marrowsteel wrote:
Guild advancement system:

Players can level up their guilds to access new fun stuff. Players can contribute to the guild advancement through stuff like daily quests, raids etc. Get access to new perks. Guild talent tree (can get access to cheaper repairs etc).

MASS RESSURECTION!

a new reason for grinding.


also, isnt Kezan the goblin starting zone with undermine as their capital and lost isles as their second zone (similair to the barrens or ghostlands now)

edit: did they say anything about the guardian of tirisfal or garrosh killing cairne?


Last edited by munechi on Fri Aug 21, 2009 8:07 pm; edited 1 time in total
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Manovan Marrowsteel

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PostSubject: Re: Blizzcon Discussion Thread   Fri Aug 21, 2009 8:07 pm

No new tiers in the talent trees, but 5 more points to spread.

Archaeology lets you dust up relics and artifacts and get some nice things by doing so.

Mastery System (some damage buff talents and such will be removed and instead you get them passively by putting points further down the talent trees).
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Manovan Marrowsteel

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PostSubject: Re: Blizzcon Discussion Thread   Fri Aug 21, 2009 8:07 pm

munechi wrote:
also, isnt Kezan the goblin starting zone with undermine as their capital and lost isles as their second zone (similair to the barrens or ghostlands now)
Wave go smash!
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Manovan Marrowsteel

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PostSubject: Re: Blizzcon Discussion Thread   Fri Aug 21, 2009 8:10 pm

The leveling flow is changed and some lowbie zones will be new highbie zones etc. For example: Western Plaguelands is a level 35-40 zone.
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munechi



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PostSubject: Re: Blizzcon Discussion Thread   Fri Aug 21, 2009 8:11 pm

Yes, we are creating all-new level 1 to 15 starting zones for both races. Players will start their adventures with the worgen in Gilneas, which was sealed off behind the Greymane Wall. Goblin players will start on the Isle of Kezan and then head to the Lost Isles in the South Seas before joining the mainland. Each starting experience will be presented in a fashion similar to the death knight starting area in Wrath of the Lich King, and these starting zones will make extensive use of our new phased-terrain technology.

from the FAQ.

the waves missed.
or they will smash Kezan in the end of the questing there and you will be evacuated or something.
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Siheld

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PostSubject: Re: Blizzcon Discussion Thread   Fri Aug 21, 2009 8:14 pm

*doesnt care about goblins*

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Manovan Marrowsteel

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PostSubject: Re: Blizzcon Discussion Thread   Fri Aug 21, 2009 8:14 pm

Barrens is split in half and it has regrown (thanks to WC).
Desolace has been split and let water in which causes the desert to regrown.
Goblins have completely cut off Stonetalon trees.
Garrosh has built a Horde outpost in Zoram Strand.
Aszhara is the goblin 10-20 zone. They MOVED the mountain in the middle because they are goblins.
Undercity and Stormwind are now flyable and revamped.
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Manovan Marrowsteel

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PostSubject: Re: Blizzcon Discussion Thread   Fri Aug 21, 2009 8:17 pm

Sunken City of Vashj'ir, you will fight underwater. It's a gateway to Abyssal Maw. Home city to Lady Vashj (pre-Sundering). Underwater mounts (flying mount speed).
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munechi



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PostSubject: Re: Blizzcon Discussion Thread   Fri Aug 21, 2009 8:18 pm

flying in undercity :O

also it seems like the warsong blades finally succeeded with astranaar: http://www.worldofwarcraft.com/cataclysm/_images/screenshots/ss1.jpg

and the taurens made a cool wall http://www.worldofwarcraft.com/cataclysm/_images/screenshots/ss4.jpg
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Manovan Marrowsteel

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PostSubject: Re: Blizzcon Discussion Thread   Fri Aug 21, 2009 8:19 pm

Deepholme is where Deathwing broke into Azeroth. It's a scar which connects Azeroth to the Elemental Plane. Huge zone. Deathwing's domain. Temple of Earth. Cataclysm hub.


Last edited by Manovan Marrowsteel on Fri Aug 21, 2009 8:20 pm; edited 1 time in total
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Manovan Marrowsteel

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PostSubject: Re: Blizzcon Discussion Thread   Fri Aug 21, 2009 8:19 pm

munechi wrote:
flying in undercity :O

also it seems like the warsong blades finally succeeded with astranaar: http://www.worldofwarcraft.com/cataclysm/_images/screenshots/ss1.jpg

and the taurens made a cool wall http://www.worldofwarcraft.com/cataclysm/_images/screenshots/ss4.jpg
Well, flying above Undercity Smile
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Siheld

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PostSubject: Re: Blizzcon Discussion Thread   Fri Aug 21, 2009 8:20 pm

So there will be underwater mounts? Awesome!
I didn't like WOTLK, but I loooved TBC. I think this will top TBC.
Absyll Maw, was a zone in the Elemental Plane if I remember correctly.. Cool screens?

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Manovan Marrowsteel

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PostSubject: Re: Blizzcon Discussion Thread   Fri Aug 21, 2009 8:21 pm

Siheld wrote:
So there will be underwater mounts? Awesome!
I didn't like WOTLK, but I loooved TBC. I think this will top TBC.
Absyll Maw, was a zone in the Elemental Plane if I remember correctly.. Cool screens?
Mostly concept art. You will be able to fly in Deepholme even though it feels indoors.
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Manovan Marrowsteel

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PostSubject: Re: Blizzcon Discussion Thread   Fri Aug 21, 2009 8:21 pm

Uldum is a new zone southwest of Tanaris and it will have TWO dungeons. It was a Titan machine who hid Uldum and it was destroyed by the Cataclysm, revealing it to everyone. Brann Bronzebeard will be there.

Desert Egyptic-like environment. Rumoured to hold a super weapon. Tol'vir (cat people).
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munechi



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PostSubject: Re: Blizzcon Discussion Thread   Fri Aug 21, 2009 8:24 pm

a post on archeology on another forum

Quote :
The interesting thing about Archeology as a profession is that it serves two current purposes for the moment but may be subject to change. One there will lore based item nodes through out the newly sundered world. The nodes will serve for not only a wealth of back lore information, but as they come from the Titans, Titanic knowledge will come to the players of the world.
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Manovan Marrowsteel

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PostSubject: Re: Blizzcon Discussion Thread   Fri Aug 21, 2009 8:25 pm

munechi wrote:
a post on archeology on another forum

Quote :
The interesting thing about Archeology as a profession is that it serves two current purposes for the moment but may be subject to change. One there will lore based item nodes through out the newly sundered world. The nodes will serve for not only a wealth of back lore information, but as they come from the Titans, Titanic knowledge will come to the players of the world.

Four words. Path of the Titans.
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Manovan Marrowsteel

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PostSubject: Re: Blizzcon Discussion Thread   Fri Aug 21, 2009 8:27 pm

Malfurion Stormrage will be working FROM the Emerald Dream to help restore the world tree in Mount Hyjal.

Will be under siege by Ragnaros.

Darkwhisper Gorge has been sundered and taken over by Twilight's Hammer.
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Manovan Marrowsteel

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PostSubject: Re: Blizzcon Discussion Thread   Fri Aug 21, 2009 8:29 pm

Twilight Highlands is just east of Wetlands. Deathwing made a scar as he made his way back from Grim Batol from Deepholme. Cut a line through Grim Batol the city.

Twilight Hammer is there.
Two new port towns for Horde/Alliance.
Red dragons pushed back, base here
New flight, Twilight Dragonflight


Last edited by Manovan Marrowsteel on Sat Aug 22, 2009 4:21 am; edited 1 time in total
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PostSubject: Re: Blizzcon Discussion Thread   Fri Aug 21, 2009 8:31 pm

Firelands = Raid (Ragnaros is bigger and stronger and super pissed)
Uldum = 2 level up dungeons. One is called Halls of Origination.
Blackrock Caverns = Brand new leveling up dungeon located in Blackrock Spire.
Grim Batol = leveling up dungeon and raid
Skywall = leveling up dungeon
Heroic Deadmines & Shadowfang Keep (new fights, new creatures, new abilities)
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Manovan Marrowsteel

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PostSubject: Re: Blizzcon Discussion Thread   Fri Aug 21, 2009 8:35 pm

Tol Barad PVP Zone (there's a prison there and Horde and Alliance wants control of it)
It's a melding of Wintergrasp and Isle of Quel'danas concept.
Will give access to instances in the prison (like Vault of Archavon style).

Battle for Gilneas Battleground
Fighting through the city, taking control of districts

New Arena Maps

Rated Battlegrounds:
The Arena style but without the Arena.
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munechi



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PostSubject: Re: Blizzcon Discussion Thread   Fri Aug 21, 2009 8:43 pm

http://www.mmo-champion.com/index.php?topic=97353.msg1338907#msg1338907

didnt check the info videos but it might be interesting
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Siheld

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PostSubject: Re: Blizzcon Discussion Thread   Fri Aug 21, 2009 8:45 pm

Things I like:

- The Azeroth re-design!
- The new Zones, Mount Hyjal! *cheers*
- The Lore for the Goblins, thank god not the Steamweedle Cartel ones!
- Flying trough Azeroth!
- New mounts, always fun!
- The RP potential! New story's about where your character was during the Cataclysm! I might let one of my chars die..

Things I dislike:

- Lore giving for the Worgen!
- The (bad) return of Azshara, almst 100% sure she wil be the new Kael'thas, which sucks.
- The Warsong Clan taking over Azeroth and Auberdine being destroyed, poor Kal'dorei..
- NO RETAKEN GNOMEREGAN! and... I feel sorry for the Trolls..
- No new Blood Elf Lore.. What happend exactly to them after the Sunwell was cleansed..

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PostSubject: Re: Blizzcon Discussion Thread   Fri Aug 21, 2009 8:59 pm

got a picture of the goblin mount!

3:22 in this movie https://www.youtube.com/watch?v=imhM6RxHSCo

edit:

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